Wearable Technology: A Game Changer in Sports and Fitness

29. Oktober 2015, 14:00 Uhr
Wearable Technology: A Game Changer in Sports and Fitness
Wearable Technology: A Game Changer in Sports and Fitness

ISOCC paper from Maxim Integrated explores the benefits, applications, and trends in wearable sports and fitness technologies.

Seoul, Korea—October 29, 2015—At the International SoC Design Conference (ISOCC) 2015 in Gyeongju, South Korea, Maxim Integrated Products, Inc. (NASDAQ: MXIM) will present a paper exploring how wearable sports and fitness technologies improve wellness and athletic performance.

An extended version of the ISOCC abstract can be found at this paper, titled "Wearable Sports Technology–Market Landscape and SoC Trends": http://bit.ly/ISOCC_IEEE_WearableTechArticle_Maxim

The ISOCC paper, written by Damian Anzaldo, Principal Member of Technical Staff at Maxim Integrated, will cover:
  • The wearable sports technology market landscape
  • System-on-Chip (SoC) technical trends in the area of wearable sports and fitness technology
  • Wearable solutions such as smart clothing and equipment embedded sensors
  • Trends in low-power and secure computing

Wearable technologies for sports and fitness activities deliver many benefits to athletes, fitness consumers, and wellness programs. 

"Considering the social and health benefits of exercise and sports activities, the ISOCC Technology for Sports session is a timely topic," said Anzaldo. "In the coming years, we can expect to see widespread adoption of wearable sports technology as a tool to promote healthy lifestyle choices." 

ISOCC 2015 will take place on November 4, 2015 and is co-sponsored by IEEE Circuit and Systems Society (IEEE CAS Society). The ISOCC abstract is owned by IEEE. Damian Anzaldo will be speaking at the conference for a special session on sports technology.

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